Partner Portals
In Meme City nobody scrolls past your brand. They walk into it. A Partner Portal is your own building on a real city block, with your logo over the street and a door that opens onto your venue, your store or your site.

A visit, not an impression
Here is what happens when a player finds your building.
- They see you
Your logo turns over the street, your art covers the facade, and your badge sits on every player's map.
- They walk in
A branded entry clip plays as they step through your door.
- They gather
Your room has a synced screen, a stage, live voices and a chat only for the people inside.
- They click through
Doors, screens and billboards open your site, store, stream, mint or token page.
- They come back
Their game is held for five minutes, so visiting you costs them nothing.



Everything a portal can do
Six groups of features. We set up and run all of them for you from our admin panel.
Your building On the street
- A storefront on a real block
- One to four frontage slots, from a city building or a custom build assembled from licensed packs.
- 3D logo sign
- Your logo, large and double-sided, turning over the street.
- Name sign in six styles
- Classic, plate, neon, marquee, painted or hanging, in your fonts and colors.
- Facade elements
- Pictures or 3D models placed anywhere on the front.
- Glass you can see through
- Passers-by see your interior, lights and crowd at depth.
- Map badge and waypoints
- A gold-ringed badge on every player's map; tap it to route there.
- A crowd at the door
- Shoppers cycle in and out, so the building always looks busy.
Your venue Behind the door
- A designed interior
- Furniture, framed art in 3D relief, up to eight colored lights, music and staff with jobs: a bartender, a dealer, a bouncer.
- A theater screen in sync
- Everyone sees the same moment. Uploaded video up to 2 GB, or live X, YouTube, Twitch and Kick links, with countdown starts.
- A stage with a voice-reactive host
- For audio Spaces and podcasts, a host on stage moves with the voice.
- Live voices, like an X Space
- Listeners raise a hand, organizers let them speak or mute them. Up to 12 speakers plus organizers.
- Room chat and seats
- A chat for the people inside with a live headcount, and seats that turn the camera to the stage.
- More doors inside
- Up to eight extra portal doors, each to its own link.



Events and content Made for posting
- Organizer link
- An event homepage with live attendance, a button straight into the room, recording controls and downloads.
- Auto-directed recordings
- A director camera cuts between screen, stage, crowd and whoever is talking, delivered as an MP4.
- A 40-second building film
- A cinematic reel of your building, outside and in.
- X Spaces, hosted live in the city
- Run your Space from your venue with the in-game crowd chatting and speaking, carried to your X audience.
- Private cities
- A city copy with its own code for closed events.
- Player clips
- Players record and download their own gameplay, so your moments travel.
City-wide media Everywhere they drive
- Billboards, posters and wall panels
- Downtown, beachfront, industrial and waterfront, plus bus-stop posters and storefront strips.
- Fullscreen VIEW
- Players tap VIEW to open your image or play your full video with sound, protected from damage while they watch.
- Your own button
- A click-through under every creative with a label you choose.
- Car wraps
- Your livery on the vehicles players drive, repainted live.
- Radio
- In-game stations and track slots in every car.
- Placements that move with you
- Surfaces added, moved or taken down on the map to fit a campaign.
Commerce and community Turn visits into action
- The door is a portal
- Straight to your site, store, mint, stream, Discord or token page.
- Session hold
- Cash, weapons, health and wanted level wait five minutes for the player to return.
- City-wide notices
- “Name went to you” and “Name is back” run in chat as social proof.
- Marketplace drops
- Your products listed in the MTA Marketplace and reachable from the game.
- A wallet-connected audience
- Players arrive with Solana wallets shared across the game, the store and the token.
- Sponsored rewards
- Branded items and rewards can plug into the in-game cash system.
Measurement and control Run by our team
- Audience analytics
- Sessions, unique players, average session length, share of sessions reaching your portal, referrals, countries and regions, CSV export.
- Live updates
- Most logo, link, creative and room changes reach open games in about 15 seconds.
- Reviewed before launch
- Every build is made and approved on a private test server first.
- Fast on phones
- If a feature slows a phone, it does not ship.
- Brand safe
- Our team produces every entry clip and reviews every creative; nothing is self-published into the city.
See how a partnership runs
Five steps from first call to your first event, and three packages to start from.
