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Partner Portals

In Meme City nobody scrolls past your brand. They walk into it. A Partner Portal is your own building on a real city block, with your logo over the street and a door that opens onto your venue, your store or your site.

A downtown tower in Meme City carrying a large billboard

A visit, not an impression

Here is what happens when a player finds your building.

An example building film from a showcase portal. Every partner gets one to post.
  1. They see you

    Your logo turns over the street, your art covers the facade, and your badge sits on every player's map.

  2. They walk in

    A branded entry clip plays as they step through your door.

  3. They gather

    Your room has a synced screen, a stage, live voices and a chat only for the people inside.

  4. They click through

    Doors, screens and billboards open your site, store, stream, mint or token page.

  5. They come back

    Their game is held for five minutes, so visiting you costs them nothing.

A partner portal storefront with a neon name sign on a city street
A portal storefront on the street.
Overhead view of a designed partner venue with screens, seating and a crowd
The venue behind the door, designed in our admin.
Players seated facing a large screen inside a partner venue
The crowd's view of the stage and screen.

Everything a portal can do

Six groups of features. We set up and run all of them for you from our admin panel.

Your building On the street

A storefront on a real block
One to four frontage slots, from a city building or a custom build assembled from licensed packs.
3D logo sign
Your logo, large and double-sided, turning over the street.
Name sign in six styles
Classic, plate, neon, marquee, painted or hanging, in your fonts and colors.
Facade elements
Pictures or 3D models placed anywhere on the front.
Glass you can see through
Passers-by see your interior, lights and crowd at depth.
Map badge and waypoints
A gold-ringed badge on every player's map; tap it to route there.
A crowd at the door
Shoppers cycle in and out, so the building always looks busy.

Your venue Behind the door

A designed interior
Furniture, framed art in 3D relief, up to eight colored lights, music and staff with jobs: a bartender, a dealer, a bouncer.
A theater screen in sync
Everyone sees the same moment. Uploaded video up to 2 GB, or live X, YouTube, Twitch and Kick links, with countdown starts.
A stage with a voice-reactive host
For audio Spaces and podcasts, a host on stage moves with the voice.
Live voices, like an X Space
Listeners raise a hand, organizers let them speak or mute them. Up to 12 speakers plus organizers.
Room chat and seats
A chat for the people inside with a live headcount, and seats that turn the camera to the stage.
More doors inside
Up to eight extra portal doors, each to its own link.
A storefront tower with a lit name sign and a billboard
Name signs and billboards on the skyline.
A billboard on the beachfront road
Beachfront placements.
The admin room designer for a partner storefront
Our storefront designer.

Events and content Made for posting

Organizer link
An event homepage with live attendance, a button straight into the room, recording controls and downloads.
Auto-directed recordings
A director camera cuts between screen, stage, crowd and whoever is talking, delivered as an MP4.
A 40-second building film
A cinematic reel of your building, outside and in.
X Spaces, hosted live in the city
Run your Space from your venue with the in-game crowd chatting and speaking, carried to your X audience.
Private cities
A city copy with its own code for closed events.
Player clips
Players record and download their own gameplay, so your moments travel.

City-wide media Everywhere they drive

Billboards, posters and wall panels
Downtown, beachfront, industrial and waterfront, plus bus-stop posters and storefront strips.
Fullscreen VIEW
Players tap VIEW to open your image or play your full video with sound, protected from damage while they watch.
Your own button
A click-through under every creative with a label you choose.
Car wraps
Your livery on the vehicles players drive, repainted live.
Radio
In-game stations and track slots in every car.
Placements that move with you
Surfaces added, moved or taken down on the map to fit a campaign.

Commerce and community Turn visits into action

The door is a portal
Straight to your site, store, mint, stream, Discord or token page.
Session hold
Cash, weapons, health and wanted level wait five minutes for the player to return.
City-wide notices
“Name went to you” and “Name is back” run in chat as social proof.
Marketplace drops
Your products listed in the MTA Marketplace and reachable from the game.
A wallet-connected audience
Players arrive with Solana wallets shared across the game, the store and the token.
Sponsored rewards
Branded items and rewards can plug into the in-game cash system.

Measurement and control Run by our team

Audience analytics
Sessions, unique players, average session length, share of sessions reaching your portal, referrals, countries and regions, CSV export.
Live updates
Most logo, link, creative and room changes reach open games in about 15 seconds.
Reviewed before launch
Every build is made and approved on a private test server first.
Fast on phones
If a feature slows a phone, it does not ship.
Brand safe
Our team produces every entry clip and reviews every creative; nothing is self-published into the city.

See how a partnership runs

Five steps from first call to your first event, and three packages to start from.